Borrowing an introduction from the English Wikipedia article on this subject , " Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting." Quite interesting stuff. I mentioned about a year ago on this blog having played for a bit in an online Nomic in Swedish on rollspel.nu . I had to get out of this because of time concerns. Recently I've been looking into this a bit again, and it is a bit dangerous actually to someone like me. Quite addictive, even just reading. Still, I think this time I won't fully remove myself from it. I'll stay away from other instances, but I'll keep an eye on and a finger in the Nomic on English Wikiversity, which you can read more about below. That's almost work :), quite fun (especially if YOU come play with us!), and doesn't have to take much time really. I've also posted to a discussion thread ("Constitution") that's turning into a game on this Nomic Facebook fansite , but I think I'll stay in the background there, possibly not even keep reading (though it's not high-volume at the moment).
Now to repeat the plug for Wikiversity Nomic I posted to the Facebook group:
The following is currently on the page " Nomic " on English Wikiversity . Participation, whether casual and temporary or with the intention of becoming more seriously involved, is very welcome. I am personally responsible for quite a bit of the silliness in the current ruleset, but not all (elur sdrawkcab eht htiw od ot gnihton dah I). It should probably be stressed that it doesn't have to be quite that silly if that's not what people want. It's not even the only thing I'm interested in - I do quite like the idea of a "Learning from Nomic project" - which is what this ultimately is.
There's not really a big, active community - but maybe we can change that! And, well, two people have been reasonably active relatively recently (we've also had a restart of the Nomic), and at least I am still watching.
It is, basically (as you can probably figure out), a "ruleset that anyone can edit". Still, it's probably best to follow the advice about the talk page - at least introduce yourself.
Nomic
From Wikiversity
Jump to: navigation , search
| This page is part of the Learning from Nomic project. Please participate at Talk:Nomic before editing this page. There is a chance that game rules may become silly at times. Game rules must remain civil , should not require people to take action outside of the learning project, or ban users from playing the game. |
Rules [ edit ]
- 1. In this nomic, there are ANIMALS (a specific abstract entity type introduced by the rules which are not real world animals). At no time may there be an ANIMAL known as the Ostrich.
- 2. All game rules that break this game rule and break the continued playability of this game are ignorable. The first version of this game rule defined at the start of this game is in play at all times and can be restored by anyone at anytime regardless of game state.
- 3. Anyone who interacts with the game is a player, you know, except players that become non-players by not adding a rule for 1 hour.
- 4. A player cannot win this game. A non-player cannot lose this game.
- 5. Changes to the rule set are effective 3 seconds before they are made.
- 6. There is an ANIMAL known as the Ostrich. It should not be considered to "break" rule 1.
- 7. .elur a evomer ot eerga sreyalp lla sselnu dewollof eb tsum sdrawkcab nettirw seluR
- 8. Whatever is listed under the "Rules" heading on this wiki page shall count as the current ruleset of this game, with the exception of special provisions made for the original version of rule 1 and this additional exception: If an edit is made that obviously violates the ruleset as it looked just before the edit was made, the full ruleset from before that edit can always be reinstated. This rule can only be changed or removed by agreement of two players and two non-players. RESET BUTTON: This addition to rule 8 is made unilaterally by a single player, and is thus illegal. The version of the rules immediately preceding this addition, linked here for convenience, may thus be reinstated at any point in the game that uses the current version of rule 8., or any rule with words to the same effect.
- Note (purely for clarification, and not part of any rule): What this rule refers to as "the original version of rule one is, when this is written, in the current rules as rule 2 (with one very small change in comparison with the original rule, which can be found here ). If you think this is overly silly or confusing, please make any legal changes to the rules that you find appropriate.
- 13. If and when anything or anyone is declared to have "won" the game, provided this "win" is determined to be legal by the rules in effect at that time, a vote shall be held on Talk:Nomic to establish that the win is "not too boring". In this vote, any human on Earth is entitled to vote exactly once if they are aware of the vote and have the technical means available to edit the page either themselves or by proxy. The exact definition of "boring" to be considered, even if it is unusual, is determined by each individual voter with regard to their own vote. "Too boring" means "too boring to be allowed in this particular case". The vote is held open for a week. When the vote is closed, if there is a simple majority of votes to the effect that the win is "not too boring" it becomes official; in any other case it becomes void. This rule may only be changed or removed after a vote using the same rules has determined that it is "too boring". When this rule Comes Into Effect, The Ostrich wins the game.
- 14th There is an ANIMAL known as the rabbit. It Should Be Considered to "break the rule 6th
What We've Learned [ edit ]
Many things are learned through nomic, things bothering serious and comic.
0 comments:
Post a Comment